ros-indigo-fetch-pbd-interaction (0.0.8-0trusty) trusty; urgency=high

  * Update README and CMakeLists
  * Do reachability check for ref_type PREVIOUS_TARGET
  * Interface improvements: update markers more efficiently, etc
  * Implemented pre-conditions for primitives
  * Interface improvements: object labels, marker fixes
  * Namespace topics and services, some marker fixes
  * Install specific version of polymer-cli to not get issues when polymer changes
  * Change World node to C++ and add Grasp suggestion integration
  * Contributors: Sarah Elliott

 -- Sarah Elliott <sksellio@gmail.com>  Tue, 08 Aug 2017 07:00:00 -0000

ros-indigo-fetch-pbd-interaction (0.0.7-0trusty) trusty; urgency=high

  * Built frontend and now serve pre-built frontend directly
  * add couchdb as run_depend, fix #6 <https://github.com/fetchrobotics/fetch_pbd/issues/6>
  * Custom ros3d.js to use unsubscribeTf and show mesh colours. Use local copies of Robot Web Tools libraries.
  * Contributors: Sarah Elliott

 -- Sarah Elliott <sksellio@gmail.com>  Thu, 20 Apr 2017 07:00:00 -0000

ros-indigo-fetch-pbd-interaction (0.0.6-0trusty) trusty; urgency=high

  * Update install_web_dependencies.sh
  * Contributors: Sarah Elliott

 -- Sarah Elliott <sksellio@gmail.com>  Sat, 29 Oct 2016 07:00:00 -0000

ros-indigo-fetch-pbd-interaction (0.0.5-0trusty) trusty; urgency=high

  * Update package.xml
  * Contributors: Russell Toris

 -- Sarah Elliott <sksellio@gmail.com>  Sat, 17 Sep 2016 07:00:00 -0000

ros-indigo-fetch-pbd-interaction (0.0.4-0trusty) trusty; urgency=high

  * Dependencies again
  * Contributors: Sarah Elliott

 -- Sarah Elliott <sksellio@gmail.com>  Fri, 09 Sep 2016 07:00:00 -0000

ros-indigo-fetch-pbd-interaction (0.0.3-0trusty) trusty; urgency=high



 -- Sarah Elliott <sksellio@gmail.com>  Fri, 09 Sep 2016 07:00:00 -0000

ros-indigo-fetch-pbd-interaction (0.0.2-0trusty) trusty; urgency=high

  * Dependencies
  * Contributors: Sarah Elliott

 -- Sarah Elliott <sksellio@gmail.com>  Fri, 09 Sep 2016 07:00:00 -0000

ros-indigo-fetch-pbd-interaction (0.0.1-0trusty) trusty; urgency=high

  * Update package.xml
  * License and documentation updates
  * Update examples
  * Okay  last CMakelists.tx change...
  * Fix some frame initialisation issue
  * Accidentally deleted line before...
  * Switch from GuiInput.msg to GuiInput.srv
  * Less gross CMakelist/path stuff
  * CMakelists change
  * Loading/saving json files, still need to work on location of files
  * Small fix for editing actions
  * Small fix for deleting objects from world
  * Require version of rail_segmentation
  * Switched to use rail_segmentation
  * Getting ready to be released
  * Small fix for deleting actions
  * Fix frame issues when reordering primitives
  * Fix bug in reordering primitives
  * Marker UI fixes
  * Small fixes so things appear better on mobile
  * Error message popups
  * Add table to planning scene
  * Add functionality for stopping execution
  * Fixes based on Russell's comments
  * Change dependencies and action selection
  * Misc reorganisation and added to example script
  * Fix for trajectory marker
  * Coloring for selected primitive
  * Changes to selecting a primitive and structure of markers functionality
  * More marker fixes. Probably needs a lot of cleanup now.
  * Really made the markers work this time...
  * Marker and UI fixes
  * Fixed the no sound/no head movement behaviour
  * Lots of changes but added ability to edit actions numerically
  * Documentation and code cleanup
  * Make my own sortable list
  * Fix object marker location for web viz
  * Get rid of arrows pointing to objects
  * Added markers being relative to each other
  * Show and hide markers, plus some other marker fixes
  * Polymer web interface
  * Add back the standalone arm control node
  * Huge reorganisation. Now working.
  * Huge reorganisation. Now working.
  * Make continuous trajectories work (although crappily)
  * Fixed bug in moving to marker location
  * Changes to make 'links' between steps work
  * Found small naming bug in unused service
  * Cleaning up code
  * Replace moveit_python with moveit_commander and use poses instead of joints
  * Changed ArmControls class to ArmInteraction, fixed bug in PbD
  * Working, all functionality of PR2 PbD
  * First commit of port of PbD to Fetch. Things work. Rough around the edges.
  * Contributors: Russell Toris, Sarah Elliott

 -- Sarah Elliott <sksellio@gmail.com>  Fri, 09 Sep 2016 07:00:00 -0000


