ros-melodic-wave-gazebo-plugins (1.3.0-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Wed, 25 Dec 2019 23:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.2.6-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Thu, 03 Oct 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.2.5-1bionic) bionic; urgency=high

  * typo
  * Fix aspect ration with reflections.
  * Style.
  * apply reflection / refraction only to camera sensors
  * syntax tweak
  * removing redundancy in variable initialization
  * merging default into branch
  * Merged in maintenance (pull request #174)
    Minor maintenance updates
    Approved-by: Brian Bingham <mailto:briansbingham@gmail.com>
  * Changes for code checker
  * Contributors: Brian Bingham <mailto:briansbingham@gmail.com>, Carlos Aguero, Carlos Agüero <mailto:cen.aguero@gmail.com>, Ian Chen <mailto:ichen@osrfoundation.org>

 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Wed, 18 Sep 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.2.4-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Wed, 11 Sep 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.2.3-1bionic) bionic; urgency=high

  * Replace EnableVisualizations() with UserCameraCount().
  * Minor maintenance updates.
  * Contributors: Carlos Aguero

 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Wed, 11 Sep 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.2.2-1bionic) bionic; urgency=high

  * Combine boolean expressions.
  * Make code compatible with older Gazebo minor versions.
  * Contributors: Carlos Aguero

 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Thu, 05 Sep 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.2.1-1bionic) bionic; urgency=high

  * remove gazebo version check, scene blend
  * Add rttNoise parameter to scale distortion in refraction
  * Switch ratio->opacity naming
  * Clean code for checking GZ version
  * Test having higher required GZ major and minor version, but fix codecheck issues
  * Test having higher required GZ major and minor version
  * Fix build issues and document enableRtt
  * Use #if to not use ConnectCameraPreRender in gz7
  * Add enableRtt bool, may need to change as it likely still not build for gz7
  * Refactor to have more functions for clarity and to setup for optional no rtt
  * Clean code
  * Simplify code by removing unused private variables
  * Simplify NewCameras() by not using SensorManager
  * Fix code to pass code check
  * Clean up code with comments and removing redundant parts
  * Merged in Issue#122-Ocean-Reflections_ian (pull request #170)
    test using render events
  * Fix clipPlane position, need to use WorldPose()
  * test using render events
  * Fix to build on gz7
  * Change clipPlane updates to build on gz7
  * Update comments
  * Add more clarity with comments
  * Update header file for better comments and less redundancy
  * Remove redundant cameras.size() == 0 check
  * Set ocean texture only in preRenderTargetUpdate(), not postRenderTargetUpdate()
  * Remove writing texture contents to file for debugging
  * Add better comments, clean out redundant code, pass code check
  * Move flipAcrossY to setupreflrefr() to be just set once
  * Move flipAcrossY setup from preRender to Load for efficiency
  * Add flipAcrossY temp fix for camera sensors
  * Increase reflection for easier debugging, rm redundant code, writeContentsToFile
  * Add listener for user camera correctly with OgreViewport
  * Try to run addListener for usercams and camera sensors, usercam texture returning null
  * Add Ian's recommended change, image_viewer still not show refl
  * Make ocean reflections work, even if ocean pose changes (position and angle)
  * Fix codecheck build errors
  * Save textures to pngs for viewing
  * Store reflect/refract texture unit states for easier usage
  * Iterate through all rts in preRenderTargetUpdate() and postRenderTargetUpdate(), client working, but sensors not
  * IMPORTANT FIX: remove unneeded pause variable that was never set or cleared, causing issues with updating
  * Update OnRender to update all textures
  * In client, add usercam. In server, add all sensors. Still working, but not camera sensors
  * Remove redundant comments, still leave in variables to runs fine now, but not sure why they are needed
  * Very strange, comment out these unused variables and it sometimes doesn't work (waves don't move)
  * Fully functional, but if I comment out the Ogre objects, it stops working sometimes
  * Transition to using vectors, but not fully. Fully functional
  * Refactor to get ready for transition, fully functional tested multiple times, about to switch to vectors
  * After fixing multiple head issues, stable working commit of user camera reflections
  * Set correct visibility to see proper wave movement and add prints
  * Use vector of cams, rtts, textures. Runs, shows reflections for user cam, but not for sensors.
  * Reintegration to make refl/refr still work
  * Add CreateReflRefrTexture function to work on rendering::Camera, need to finish integration
  * Reorder SetupReflRefr function to only do one-time assignments, so that CreateReflRefrTexture function can be added
  * Create NewCameras() function, working but need to add Usercams and cams as well
  * Add new cameras from OnPreRender()
  * Change render order of water to properly render propellers
  * Add documentation to header file
  * Fix build issues
  * Define refl/refr amounts in model.xacro, then use visual plugin to set the parameters
  * Fix build issues related to gz7 by storing visual name
  * Add comments, clean code, pass code check
  * Reduce reflection and refraction amounts to make more subtle effect
  * Integrate reflection with Gerstner waves, working well
  * Show updated render picture
  * Change mesh->plane and show pure reflection color on it, working well but need to switch back to mesh
  * Add in ocean reflection/refraction C++ code, but keep main function commented out so it still looks same as before
  * Refactor C++ code and change shaders to match version 130
  * Copy over files from gazebo_plugin_setup
  * Add changes recommended by Ian
  * Simplify shaders and texture, still has exception about reflectMap
  * Try to use shaders, but not working
  * Comment out shader and most of material (near empty material), in C++ get material and give it a texture, but will not run
  * Stop unneeded plane object from being added to planeNode
  * Contributors: Ian Chen <mailto:ichen@osrfoundation.org>, Tyler Lum <mailto:tylergwlum@gmail.com>

 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Wed, 04 Sep 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.2.0-1bionic) bionic; urgency=high

  * Go back to custom material, note if you change mytexture2 -> mytexture, it breaks it from resource group can't find error
  * Try to change plane material to use existing reflection material and only edit the texture, but does not work
  * Fix code quality to pass pipeline
  * Try to change material script to match the newly created texture, did not work
  * Add jpg texture mix with ocean, worked decently
  * Try to add miniscreen to see the material/texture, but not working for some reason
  * Disable clip plane each post render, working very well
  * Turn on and off reflection and clip plane in pre/post render
  * Rewrite code to match with rendertotexture tutorial
  * Add reflection to plane
  * Add comments and documentation and removed unneeded parts
  * Hide minimap, water constant texture, try get plane to be reflection, shows reflection but wrong geometry
  * Add texture material to water
  * Go back to orig user camera
  * Unsuccessful attempt to switch cameras
  * Show difference between Ogre::Cam and gz:rend:Cam position
  * Add code from book to use new camera, needs update
  * Remove enable/disable refl to fix render issue
  * Hide plane from texture
  * Change to ogre user camera pos and orient, try but fail shaders
  * BIG CLEANUP, removed old unused lines of code
  * Add enableRefl and disableRelf
  * Scale plane and mesh to show it
  * Flip plane to be flat, need to next hide the original water
  * Create new texture unit
  * Change texture name, miniscreen and plane work but not water
  * Try to change ocean to show the texture, did not work yet
  * Put texture onto plane
  * Make only one visualplugin to remove extra miniscreen
  * Add rendertargetlistener to not show miniscreen (still shows because there are two)
  * Try to implement it, did not work
  * Add WavefieldRenderTargetListener, completely untested
  * Update miniscreen continuously
  * SUCCESSFULLY show small version in mini screen
  * Add view to miniscreen, ugly
  * Add miniscreen
  * Change position and angle of camera
  * Change angle to view something
  * Save to image file, it is blank
  * Add render texture
  * Add texture
  * Change to valid image
  * Add plane image, looks weird
  * Move user camera
  * Added a light
  * Add render updates
  * Add RTShaderSystem
  * Add static function variable to differentiate between Ogre names
  * Fix scene, still not working
  * Not working setup, likely need to use visualptr to get scene
  * Add scene ptr
  * Add viewport setup
  * Add scene nodes and camera setup
  * Add root, scenemgr
  * Add unworking Ogre texture creation
  * Work off ocean model, clean out visual plugin and use new simple material scripts
  * Modiying world definitions in wave_gazebo package to use xacro
  * Contributors: Brian Bingham <mailto:briansbingham@gmail.com>, Tyler Lum <mailto:tylergwlum@gmail.com>

 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Sun, 18 Aug 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.1.2-1bionic) bionic; urgency=high

  * Workaround to fix compile errors on Kinetic
    The version of ign-math2 present in Ubuntu Xenial (2.2.3) lacks
    of some features (Zero or Length) implemented starting on 2.3.x.
    This change add some preprocessors defines to workaround the
    problem. A more elegant solution would be ideal.
  * Contributors: Jose Luis Rivero <mailto:jrivero@osrfoundation.org>

 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Tue, 09 Jul 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.1.1-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Tue, 02 Jul 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.1.0-1bionic) bionic; urgency=high

  * Generate changelog for new packages
  * Merged in wave_visualization_refactor (pull request #114)
    Wave visual / physics refactor
    Approved-by: Carlos Agüero <mailto:cen.aguero@gmail.com>
  * Restoring waves parameters.
  * Smooth water.
  * Style
  * Removing gazebo::msg::Param references and cleaning up for gazebo version < 8 compatibility.
  * Removed gazebo messaging, introduces redundancy in model.sdf for ocean. USV and buoyancy plugins only get wave parameters once instead of every update.
  * style
  * adding to docs and allowing for both PMS and CWR wavefield models
  * addin PM spectrum
  * adding exponential increase in wave field and LaTeX doc^C
  * increment
  * increment
  * Clean up some of the diagnostic messages
  * Added wavegauge plugin to visualize physical wave height.  Setup example with buoy world.  Implemented simplified wave height calculation in WavefieldSampler for regularly spaced grid (steepness=1=0).
  * verifying with examples
  * changing wind to waves
  * Added an example to illustrate using request/response to transport the wave_params and fixed a couple tiny typos
  * Overtly requiring C++14 for the wave_gazebo_plugins package - required for use of autos in lambda functions.  Only necessary for supporting Kinetic build.
  * Setting wave parameters by hand in source for testing
  * Removing superfluous models and empty tests
  * Changing license text
  * Modifications from original source for integration in VRX
  * Adding two packages from asv_wave_sim as a part of VRC
  * Contributors: Brian Bingham <mailto:briansbingham@gmail.com>, Carlos Aguero, Carlos Agüero <mailto:cen.aguero@gmail.com>, Jose Luis Rivero <mailto:jrivero@osrfoundation.org>
  * Merged in wave_visualization_refactor (pull request #114)
    Wave visual / physics refactor
    Approved-by: Carlos Agüero <mailto:cen.aguero@gmail.com>
  * Removing gazebo::msg::Param references and cleaning up for gazebo version < 8 compatibility.
  * Removed gazebo messaging, introduces redundancy in model.sdf for ocean. USV and buoyancy plugins only get wave parameters once instead of every update.
  * Added wavegauge plugin to visualize physical wave height.  Setup example with buoy world.  Implemented simplified wave height calculation in WavefieldSampler for regularly spaced grid (steepness=1=0).
  * Added an example to illustrate using request/response to transport the wave_params and fixed a couple tiny typos
  * Overtly requiring C++14 for the wave_gazebo_plugins package - required for use of autos in lambda functions.  Only necessary for supporting Kinetic build.
  * Setting wave parameters by hand in source for testing
  * Modifications from original source for integration in VRX
  * Adding two packages from asv_wave_sim as a part of VRC
  * Contributors: Brian Bingham <mailto:briansbingham@gmail.com>, Carlos Aguero, Carlos Agüero <mailto:cen.aguero@gmail.com>

 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Sun, 30 Jun 2019 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.0.1-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Thu, 28 Feb 2019 23:00:00 -0000

ros-melodic-wave-gazebo-plugins (1.0.0-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Wed, 27 Feb 2019 23:00:00 -0000

ros-melodic-wave-gazebo-plugins (0.3.3-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Thu, 18 Oct 2018 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (0.3.2-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Sun, 07 Oct 2018 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (0.3.1-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Thu, 04 Oct 2018 22:00:00 -0000

ros-melodic-wave-gazebo-plugins (0.3.0-1bionic) bionic; urgency=high



 -- Rhys Mainwaring <rhys.mainwaring@me.com>  Thu, 27 Sep 2018 22:00:00 -0000


